#include "outlying\display_handler.hpp"
#include "SFML\graphics.hpp"
#include <iostream>

display_handler::display_handler()
{
    //ctor
    sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!");
    sf::CircleShape shape(100.f);
    shape.setFillColor(sf::Color::Green);

    while (window.isOpen())
    {
        sf::Event event;
        while (window.pollEvent(event))
        {
            if (event.type == sf::Event::Closed)
                window.close();
        }

        window.clear();
        window.draw(shape);
        window.display();
    }
}

display_handler::~display_handler()
{
    //dtor
}
